I received my Masters of Fine Art in Architectural Visualizations from Texas A&M University in 2018 and I have been working as a 3D artist in the Dallas, Texas area since my graduation. I mainly specialize in modeling and texturing, but I also have experience with other parts of the animation pipeline such as rigging, lighting, animation and post production.
Blue Logic Productions creates architectural renderings, animations and 3D assets for sale
on online 3D marketplaces. Roles Include.
• Creating concept sketches and making art packet as defined by art director.
• Modeling, Texturing, Rigging, Animating, Lighting and Rendering 3D assets.
• Managing company's online 3D marketplace portfolio.
Lunarfall was an indie game studio located in the Dallas, Texas. During my time with
Lunarfall, I managed other 3D artists working under me and created 3D assets for use in
the game "Misadventures of Mollie and Mordecai". Roles Include.
• Modeling and Texturing 3D assets for use in Unreal Engine 4.
• Importing assets into Unreal Engine 4 and insuring the asset imported properly.
• Managing workloads of other 3D artists working as subordinates on the project.
• Teaching junior 3D artists industry standards and practices for asset creation.
Blue Logic Productions creates architectural renderings, animations and 3D assets for sale
on online 3D marketplaces. Roles Include.
• Creating concept sketches and making art packet as defined by art director.
• Modeling, Texturing, Rigging, Animating, Lighting and Rendering 3D assets.
• Managing company's online 3D marketplace portfolio.
I worked as a freelance 3D artist, creating 3D assets and animations for clients in the
Dallas, Texas area as an independent contractor. Roles Include.
• Modeling, Texturing, Rigging, Animating, Lighting, and Rendering 3D assets for use
in 3D applications or animations.
• Managing online presence and finding clients that required a 3D artist.
While was studying to get my master's degree at Texas A&M University, I taught an
intermediate course covering character rigging, animation, hair simulations and cloth
simulation to undergraduate students using Autodesk Maya. Roles Include.
• Created and administered a curriculum covering several difficult subjects in a manner
that students with no prior knowledge could understand and digest.
• Assisted individual students when necessary, during office hours outside of class hours.
I assisted my assigned professor with the day to day activities of running her classroom.
I assisted with film, video, 3D projects, and photo media projects