A dynamic and innovative 3D Artist with a Masters in Fine Art from Texas A&M University, specializing in a range of roles tailored to 3D asset creation. Expert knowledge in a variety of software packages. Has successfully driven projects from conceptual phase through to realization while working closely with the development team and client to ensure requirements are met while focusing on exceeding their expectations for service quality. Excellent communication skills with the ability to work in a multidisciplinary team. Meticulously well organized, paying strong attention to detail, with respect for deadlines. Natural creativity and widespread knowledge and unique skill set translate into adaptability and flexibility.
KEY ACHIEVEMENTS
• Successfully brought a solo project to fruition from conceptual phase to final realization. Creatively adapted a 2D project into 3D to bring to life a pilot for a children’s book.
RESPONSIBILITIES
• Fully accountable for creating concept sketches, and making art packets as defined by Art Director.
• Modeling, texturing, rigging, animating, lighting, and rendering 3D assets.
• Managing the company’s online 3D marketplace portfolio.
RESPONSIBILITIES
• Created 3D assets for use in the game “Misadventures of Mollie and Mordecai” for an indie game studio.
• Modeled and textured 3D assets for use in Unreal Engine 4.
• Imported assets into Unreal Engine 4 and ensured asset imported without error.
• Managed and mentored a subordinate team of junior 3D designers, supervising workloads and teaching industry standards and practices for asset creation.
RESPONSIBILITIES
• Operating as an independent contractor, created 3D assets and animations for clients in the Dallas, Texas area.
• Offered services such as modeling, texturing, rigging, animating, lighting, and rendering 3D assets for use in 3D applications or animations.
• Managed online presence and initiated and maintained customer relationships to find clients requiring a 3D artist.
RESPONSIBILITIES
• As a Master’s student at Texas A&M taught an intermediate class to undergraduate students covering character rigging, animation, hair simulations, and cloth simulation using Autodesk Maya.
• Fully accountable for producing and administering the curriculum so that students with no prior knowledge of the subject matter could easily understand and digest it.
• Assisted students one-to-one outside of class, during office hours.