This is a scene I made for my demo reel, it is a simple beach scene mostly modeled in blender aside from the beach itself which I used Zbrush to add textures and sculpting information. In truth there is actually a lot more of the scene sculpted, and textured, but I don't feel comfortable showcasing that work publicly yet, I hope to work on it some more and improve it later on, but after spending so much time on this project I decided I really needed to try my hand at something else for a while. Sometimes you hit a wall and need to try out another approach.
Anyways, I created the foliage in blender using their particle modifier with great results along with the row boats which were also made almost entirely, aside from the textures which I used zbrush to fulfill that role. I rendered it used the cycles engine in blender.